So, you're interested in the project.
Just like us, you believe that there can be a change. That a server refining everything we've loved about them for the past 10 years can be made, and your hope is what keeps us moving towards this goal.

We're fundraising with one purpose:

TO DELIVER

We're creating an experience in a way that hasn't been done before, so making sure every piece of it meets the standards we had in our original vision is a must. In order to do this, there are many things that come into play.
That's why I've made the decision to approach development in a way where I can personally direct it by commissioning experienced freelancers to build the assets the project needs.

To the talented developers and builders in our community,
I'm genuinely honored and grateful my project has inspired so many of you who want to help and bring this project to life along with me. While for now I'm not accepting direct contributions to remain in this single, consistent development pipeline, your ideas and feedback are vital to shape the network together.

So thank you, truly, it only takes 1 person to believe.

THE NUMBERS

There was a lot of thought put into this, and it's a frame targeting mainly essential costs.

Category

About

Budget

Plugin Development

6 of 19 core plugins have been made, fundraising will go towards the development of the remaining 13.

~$520

Map Design

Many maps have been built where 10 made the final cut. Funding will cover 24 additional maps.

~$840

Hosting

For the features and scenarios we're offering, ideally we need robust server infrastructure to ensure a smooth experience with proper protection.

~$750

Goal



~$2,110

This objective represents the direct costs for finishing the remaining development (the way I envision it).
Not a single penny will go anywhere other than the project, and even if we don't reach our full goal, all funds raised will be used to finish as much of the project as possible.

Will it be easy?
Nope.
Worth it?

Absolutely.

ABOUT

To bring back the
fun multiplayer had
lost.

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